- Dreamality all badges include exploration, effects, event, collection, and ending achievements.
- Start with exploration by leaving the Bedroom after sleeping and entering The Nexus.
- Save ending badges for last because several require effects, kills, or previous achievements.
- Track trophy rewards because every badge adds a collectible item to the Bedroom bulletin board.
Dreamality All Badges Overview
Dreamality all badges are achievements that expand the trophy display on the Bedroom bulletin board. Each badge has a trigger and unlocks a themed decorative item, such as a sticker, photograph, drawing, mask, or miniature object.
The most efficient approach is to separate the list into four groups: early exploration, event achievements, effect-based tasks, and ending requirements. This prevents repeated trips through the same areas and makes the final completion route easier to manage.
Record each badge as soon as it appears. Some rewards change the apartment atmosphere after waking, but leaving and rejoining may not reproduce the same effect.
Exploration
Leave the Bedroom after sleeping and walk into The Nexus to earn the first entry badge.
Effects
Use effects such as Doll, Water, and Magnify for specialized objectives in different worlds.
Events
Several achievements come from chaser encounters, murder events, or unusual world events.
Endings
The final three badges depend on effects, kills, badge progress, and specific exits.
| Badge Group | Main Requirement | Typical Reward |
|---|---|---|
| Exploration | Reach a new area or interact with a route | Door sticker |
| Effects | Use a named effect on the correct target | Star, flower, doll, or creature sticker |
| Events | Trigger a world event or survive a danger sequence | Mask, photograph, or paper item |
| Collection | Gather every vending machine item | Milk box sticker |
| Endings | Meet effect, kill, time, and badge conditions | Photographs, drawings, or character stickers |
The full badge roster includes ENTER THE DREAM WORLD, FIRST EFFECT, TRAPPED, COLLECTOR, あああ, FRIENDS FOREVER, BROKEN BONES, TORININGEN PARTY, NOT SO INNOCENT, GARDENER, BROKEN BRIDGE, PICNIC, RITUAL, ONE WAY UP, APOLOGY, and FORGIVENESS.
Early Exploration and Collection Badges
Begin with the simplest objectives before attempting event chains. ENTER THE DREAM WORLD requires sleeping and then walking out of the Bedroom area in The Nexus. Its reward is a door sticker, making it a natural first milestone.
FIRST EFFECT follows when you obtain an effect from any world that contains one. This badge is useful to complete early because several later objectives depend on specific effects. COLLECTOR is more time-consuming: it requires collecting all Vending Machine items and unlocks a milk box sticker.
Complete the entry badge, obtain an effect, and then inspect vending machines during normal exploration. This creates early progress without forcing difficult events.
| Badge | Trigger | Unlock |
|---|---|---|
| ENTER THE DREAM WORLD | Sleep, then leave the Bedroom area in The Nexus | Door sticker |
| FIRST EFFECT | Obtain an effect from an eligible world | Star sticker |
| COLLECTOR | Collect every Vending Machine item | Milk box sticker |
| BROKEN BRIDGE | Jump on the wooden bridge above the flooded Parking Garage until it breaks | Miniature car in BEDROOM |
| GARDENER | Grow a sprout in Fish Tank World with the Water effect | Flower sticker |
The bridge objective is straightforward but can be easy to overlook. Return to the wooden bridge over the flooded Parking Garage and jump on it repeatedly until the path breaks. For GARDENER, use the Water effect on a sprout in Fish Tank World until its growth finishes.
Use this route for early completion:
Enter The Nexus
Sleep in the Bedroom, walk out of the Bedroom area, and confirm that the entry achievement has triggered.
Secure an Effect
Visit an eligible world and obtain any effect. Keep track of the effect because later badges use Doll, Water, or Magnify.
Check Vending Machines
Collect vending machine items whenever you find them. Avoid leaving the collection objective until the final ending route.
Complete Environmental Tasks
Break the flooded Parking Garage bridge and fully grow a Fish Tank World sprout with Water.
Event and Danger Badges
Event badges are less predictable because they depend on entering a dangerous area, approaching a specific character group, or activating an unusual sequence. TRAPPED is earned by being caught by a chaser from Hell or the Meat World, or by triggering the Blue Monster Room event.
The event badges あああ, FRIENDS FOREVER, and BROKEN BONES are tied to separate scenes. The Burning Picnic Girl event grants あああ. The School Murder event grants FRIENDS FOREVER. The Blanket Kill event grants one BROKEN BONES entry, while the Meat Bedroom event grants another reward under the same badge title.
Do not assume that every event badge has the same trigger window. Enter the relevant area deliberately, and avoid resetting your session immediately after an event if the badge has not appeared.
| Badge | Event or Condition | Unlock |
|---|---|---|
| TRAPPED | Get caught by a chaser from Hell or Meat World, or trigger Blue Monster Room | Noh mask sticker |
| あああ | Complete the Burning Picnic Girl event | Paper covered with repeated “あ” characters |
| FRIENDS FOREVER | Complete the School Murder event | Photograph of three people |
| BROKEN BONES | Complete the Blanket Kill event | Shoe sticker |
| BROKEN BONES | Complete the Meat Bedroom event | Eyeball sticker |
When pursuing TRAPPED, choose the danger source that is easiest for your current route. The badge accepts more than one trigger, so there is no need to force a specific encounter if another qualifying event is available.
The two BROKEN BONES rewards are especially important for collectors. The same badge name can represent separate event rewards, so inspect the bulletin board after both the Blanket Kill and Meat Bedroom sequences. Treat the two unlocks as separate collection targets.
The atmosphere may also react after certain badges. For example, waking after あああ can change the apartment from night to day. This effect is tied to the wake-up state and may not occur again after leaving and rejoining.
Effect-Based World Objectives
Several Dreamality achievements require using the correct effect in a specific location. These are best completed after earning FIRST EFFECT, because attempting them without the required ability can create unnecessary backtracking.
For TORININGEN PARTY, walk near the plant-like creatures in the Dark Forest and enter /e dance in chat. NOT SO INNOCENT requires the Doll effect to kill an NPC monster. GARDENER uses Water on a sprout in Fish Tank World, while PICNIC uses Magnify in the Computer World library.
Before entering a target world, confirm that the required effect is available. The objective is usually simple once the correct effect is equipped, but the location-specific requirement matters.
Doll Effect
Used for NOT SO INNOCENT and the five-creature objective in Pyramid World.
Water Effect
Used on Fish Tank World sprouts until one fully grows for GARDENER.
Magnify Effect
Used in the Computer World library to reveal the hidden passage for PICNIC.
| Badge | Required Effect | Location or Target | Reward |
|---|---|---|---|
| TORININGEN PARTY | No named effect; chat emote | Plant-like creatures in Dark Forest | Potted plant sticker |
| NOT SO INNOCENT | Doll | NPC monster | Doll-like collectible |
| GARDENER | Water | Sprout in Fish Tank World | Flower sticker |
| PICNIC | Magnify | Computer World library bookcase | Onigiri sticker |
| RITUAL | Doll | Five two-headed creatures in Pyramid World | Red creature sticker |
For PICNIC, enter the Computer World library and use Magnify to reveal a hidden passage behind a bookcase. For RITUAL, hit all five two-headed creatures in Pyramid World with Doll. The achievement condition counts the complete group, so check each target before leaving.
A practical effect route is:
- Obtain any effect first for FIRST EFFECT.
- Use Water in Fish Tank World.
- Use Magnify in the Computer World library.
- Use Doll for the NPC monster.
- Finish with the five two-headed creatures in Pyramid World.
- Visit the Bedroom bulletin board to confirm each reward.
Ending Badges and Final Completion Route
The last three badges are ONE WAY UP, APOLOGY, and FORGIVENESS. All require waking with 21 effects, but their exit conditions differ. Because these badges involve overlapping requirements, save them until the rest of the badge board is nearly complete.
ONE WAY UP is earned by waking with 21 effects and interacting with the stairs on the balcony. APOLOGY requires 21 effects, leaving through the outside door, an active Flesh Room event, and at least 100 kills. It may take several wake-and-sleep attempts if the kill requirement was reached earlier.
FORGIVENESS is the strictest ending badge. Wake with 21 effects while every other badge is already obtained, then leave through the front door with the lights off at night.
Do not spend your final attempt casually. Confirm your effect count, kill total, badge board, lighting, time of day, and exit route before waking.
| Ending Badge | Required Setup | Exit or Interaction | Reward |
|---|---|---|---|
| ONE WAY UP | Wake with 21 effects | Interact with balcony stairs | Photograph of Anatsuki on her bed |
| APOLOGY | Wake with 21 effects, 100 kills, active Flesh Room event | Leave through the outside door | Distorted “I’m sorry” drawing |
| FORGIVENESS | Wake with 21 effects and every other badge | Leave through the front door with lights off at night | Anatsuki character sticker |
Final Badge Checklist:
- Obtain every non-ending badge and check its bulletin board reward
- Reach the required total of 21 effects before attempting the endings
- Confirm at least 100 kills and an active Flesh Room event for APOLOGY
- Attempt ONE WAY UP through the balcony stairs
- Attempt FORGIVENESS last with every other badge completed
Use separate attempts for the ending badges rather than trying to combine every condition at once. Start with ONE WAY UP, then prepare the Flesh Room and kill requirement for APOLOGY. Finish with FORGIVENESS, since its requirement to have every other badge makes it the natural completion achievement.
Badge Tracking FAQ
The bulletin board is the best visual progress check because each badge unlocks a trophy item in the Bedroom. Some rewards are easy to identify, while event rewards may look like ordinary decorative objects. If a trigger seems complete but no reward appears, repeat the relevant condition and revisit the board.
Use the reward item as confirmation, not only the achievement name. This is particularly helpful when two rewards share the BROKEN BONES badge title.
Q: What are Dreamality all badges?
They are achievement-style objectives that unlock extra trophy items on the Bedroom bulletin board. The list includes exploration, effect, collection, event, and ending badges.
Q: Which badges should I complete first?
Start with ENTER THE DREAM WORLD, FIRST EFFECT, COLLECTOR, GARDENER, and BROKEN BRIDGE. These establish basic progress before you attempt event and ending conditions.
Q: Why does BROKEN BONES have two rewards?
The badge title is used for both the Blanket Kill event and the Meat Bedroom event. Completing each event unlocks a different item: a shoe sticker and an eyeball sticker.
Q: Which badge should be attempted last?
FORGIVENESS should be saved for last because it requires 21 effects and every other badge, plus a nighttime front-door exit with the lights off.
For additional badge routes, explore the other guides in our badges collection. Conditions can be sensitive to event state, so use the in-game bulletin board to confirm each unlock during your 2026 completion run.